Drivetrain Strength

Discussion in 'Content Creation' started by Wilbur1340, Jan 13, 2015.

  1. Wilbur1340

    Wilbur1340
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    Jan 9, 2015
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    I assume this topic has been discussed somewhere, but I can't seem to find an answer.

    I've been editing some existing vehicles in an effort to learn how to create some new ones, crawlers in particular. One problem I've found is that some parts like driveshafts break really easily. For example, the HellJeep and Nissan 720 break something in the drivetrain if the tires are put in the slightest bind. I'm guessing something changed in the game code since these vehicles were released.

    Is there a value or set of values that determine the strength of driveshafts, axleshafts, etc... or is this a function of their physical size? Should I be looking for a beamStrength value somewhere?

    ETA: Or should I be looking at Nodes?
     
  2. Goosah

    Goosah
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    BeamNG Team

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    I don't believe driveshafts break simply from torque but I could be wrong. There is usually a beam that represents a driveshaft/half shaft, and when it is stretched or compressed beyond the set limits it disables power transmission.
     
  3. 14ramosr

    14ramosr
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    driveshafts dont break from torque in game, seeing as you can give the D-15 a billion horsepower and it will still "drive". From what i understand, the driveshaft breaks when the frame is stretched/bent past a certain point. There used to be a glitch (which has sadly been fixed) where the driveshaft would break and you could fix it by changing shifting modes
     
  4. Wilbur1340

    Wilbur1340
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    I completely forgot to come back here and thank you guys. I think I got it worked out. Thanks! :D
     
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