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Unsolved Dynamic engine efficiency

Discussion in 'Mod Support' started by ItsTheLittleAcura!, Jun 7, 2019.

  1. ItsTheLittleAcura!

    ItsTheLittleAcura!
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    Joined:
    Feb 9, 2018
    Messages:
    69
    Got my "cylinder deactivation" mod to work - partially. I used the engine ignitionCoef to simulate shutting down half of the engine, but fuel economy is unchanged, even though I also changed the invBurnEfficiencyCoef (which is supposed to affect fuel usage) in the engine lua. Has anyone had experience with this variable who can help me?
     
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