So if you are a car guy you probably know what a dyno is. I know the game has an app that does that stuff. But just imagaine a 2000hp Hirochi Prasu on a real dyno in this game and maybe whith a shot of NOS. It doesnt matter if u blow your engine... Its a game a fun one at that. soo im asking u mod creators / devs can you please make one.
I made post about crude and simple dyno idea for testing purposes, which is quite easy to make. Making something where car runs on rollers is bit more difficult than most would achieve as there are issues with grip and everything.
The devs are making one. I havent seen anything about in a long time. I'm pretty sure it was in thier micro dev bolgs thread. --- Post updated --- Found it https://www.beamng.com/threads/micro-blog-s-march-to-december-2016.23153/page-2#post-365074
All that would be needed is code that would adjust TC size on the fly and would keep rpm constant to have it more useful for tuning: Another way would be add some kind of cage under the car so that wheels are on air and make brakes that will not overheat, then use code to adjust brake pressure so that rpm would be constant. Of course this is not a inertia based rolling road dyno which many dyno videos have, but something much more useful for mod building. It would be nice if dev version would become available and if it would support holding a constant rpm too, but as I haven't heard about it for a long time, I'm afraid that it might of been dropped as there were some challenges with it, but you never really know.
Yep doesn't seam like its comming because the devs posted the tread in 2016 so its probably been dropped. Thank you for all the information and for your time if you have any more ideas about zhis whole dyno thing id love to hear them
This has pretty much my thoughts on it and file that can be used to make dyno like in my video which is quite useful when making real world turbo engine: https://www.beamng.com/threads/turbo-torque-curve-helper-alpha-testers-needed.52512/#post-805211