It would be fun to use that in BeamNG obviously, and rope would be needed to hold the car of course. Will there be a rope in BeamNG?
I don´t know that exacltly but a friend of mine said that ropes are in development.. also the feature like in RoR that you can play around with your mouse and destroy your car like that is also in development. But my friend is a not so good source for information
Should be noted that as of recent updates, the D series (and potentially other vehicles, I havent checked) have attachment points for towing defined. Ropes I believe were always planned, think they were even on the planned features board in the original tech demo. Flinging cars I've seen suggested many times. Never seen any dev input on it though. Dynometer, there is an engine debug app...