Dynometer and rope

Discussion in 'Ideas and Suggestions' started by rachmat_777, Jul 16, 2015.

  1. rachmat_777

    rachmat_777
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    It would be fun to use that in BeamNG obviously, and rope would be needed to hold the car of course. Will there be a rope in BeamNG?
     
  2. NistingurA

    NistingurA
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    I don´t know that exacltly but a friend of mine said that ropes are in development.. also the feature like in RoR that you can play around with your mouse and destroy your car like that is also in development. But my friend is a not so good source for information
     
  3. KennyWah

    KennyWah
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    I 2nd that, Tdev is an actual source of info, or any actual dev really.
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    Should be noted that as of recent updates, the D series (and potentially other vehicles, I havent checked) have attachment points for towing defined. Ropes I believe were always planned, think they were even on the planned features board in the original tech demo.

    Flinging cars I've seen suggested many times. Never seen any dev input on it though.


    Dynometer, there is an engine debug app...
     
  5. vladmir poopin

    vladmir poopin
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    tdev said somewhere that there would be the blue dragger of death from ror at some point
     
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