ECU Tuning system?

Discussion in 'Ideas and Suggestions' started by NistingurA, Feb 23, 2016.

  1. NistingurA

    NistingurA
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    Instead of writing "pls add!" I am writing half decent amount of words :D

    Because we now have a half decent tuning menu where you can spend a few minutes of changing stuff and testing for hours I would appreciate a ECU menu that would work like this:

    You can install an ECU chip in any car and can choose from a few presets ( Like the turbos stage 1 stage 2 Fully adjustable ....) If you choose the Adjustable one you have a new option in the tuning menu Where you have different settings for Fuel Air ratio , Ignition timing and so on. Would be quiet cool because so you could really spend your time in making a perfect car for the game. And because I am not the only Car enthusiast here, other people would like this idea as well :)

    Thanks for reading :D
     
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  2. rocksim

    rocksim
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    How cool would that be? That would be awesome!
     
  3. Jurrunio

    Jurrunio
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    Interesting, but board-line impossible. Currently BeamNG does not calculate engine power based on fuel mix ratio, compression ratio etc. It only uses a torque curve written in the script, and values for each coefficient. Same for the gearbox, turbo etc
     
  4. Gargarya

    Gargarya
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    That's too bad - although being able to change gear ratios and such would be nice.
     
  5. SixSixSevenSeven

    SixSixSevenSeven
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    the race transmissions in game are changeable ratio.
     
  6. amarks240

    amarks240
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    its not worth it. maybe a dyno tuning mini game that lets you tweak it and when your done it spits out a hi res torque curve that the game already can use. beamng does not need to go down the road to accurately simulating fluid dynamics. no fluid dynamics no "real" engine. all we need as a decent approximation.
     
  7. Gargarya

    Gargarya
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    Oh my apologies, must have missed that.
     
  8. atv_123

    atv_123
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    At the moment, I think the closest we could get with the current engine simulation is nothing more then the ECU tuning in NFSU2

    (A picture for anyone that doesn't know what I am talking about)
     
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  9. Jurrunio

    Jurrunio
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    Automation is also available. It is an engine-building simulator which allows you to pick the material, set each ratio, and the type of fuel to run on.

    Tune the ratios you want there and copy the torque curve.
     
  10. amarks240

    amarks240
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    yeah what more could we want. just get it to spit out a torque curve.
     
  11. Josh

    Josh
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    This is how I make my torque curve mods.
     
  12. lukerules117

    lukerules117
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    I wouldn't really want any kind of minigame in beam, it would make it seem too arcady, maybe if it had the same kind of tuning as SLRR that would be good.
    Edit: or maybe like IHRA drag racing 2 or whatever that one drag racing game by bethesda was called.
     
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