Is there a way to engage slow-mo after a crash? Like after 5% of the vehicles beams break, 8x slow-mo is engaged?
You can get information about the vehicles damage via Streams here (which can be accessed via Lua): https://wiki.beamng.com/Streams#stats There is also documentation on setting bullet time via Lua here: https://wiki.beamng.com/Lua:Bullettime So I would assume that you could do that by creating a Lua App or Vehicle Lua if you want to do it only on a specific vehicle. My best guess for what the parameters of "slowMotion (slowdownTime, slowDownPercent)" actually do is: slowDownTime = How quickly to transfer from current simulation speed to the desired speed slowDownPercent = How slow you actually want it to be However as stated that is just a guess. I haven't tested any of this