What node/beams or black magarey cause the engine to flood, and how would I go about making a snorkel, or making an engine last longer in water or un-drownable
"engine":{ "onBeamBreakDisableDriveshaft":["driveshaft"] "onBeamBreakDisableEngine":["engine"] "waterDamage": {"[engineGroup]:":["engine_intake"]} "radiator": {"[engineGroup]:":["radiator"]} "engineBlock": {"[engineGroup]:":["engine_block"]} "fuel": {"[engineGroup]:":["fuel"]} "fuelCapacity":0.01 }, Your refering to the one in bold correct? How or what needs to be done to make it last longer in water
To make a snorkel, you would need to move the appropriate nodes wherever you want the snorkel intake to be. The physics of flooding timing are not customizable per vehicle, but you can globally modify them in drivetrain.lua::checkEngine(dt).