Hi guys, I'm about to start modelling a v12 engine but I don't know where to start really. If anybody has any tips or advice then that would be beyond helpful. This seems more daunting to me than a full car.
Well there really are no blueprints for specific engines, so look at lots of pictures from different angles
For me, it is always easier to start by making very simple form. So even I have not made much engines, I would start by doing basic shape of block, heads and valve covers, adding then more details bit by bit to them. You can combine all at the end if needed. Also first thing I like to do is make some planes of dimensions needed, so it is easy to check if size is enough close. With 90 degree bank, you might also want to make i6 sized cube, then tilt it 45 degrees and mirror that, then add 3rd cube and combine all of that to be a block or that is what I think would work, but then again I have never done V engine. --- Post updated --- There kinda is:
Well not like car blueprints with all angles, but I guess there is. I mean that could still help a lot
Yeah, some diagrams etc. could be useful, but they are only kinda blueprints, not really blueprints, but I still haven't learned to use any blueprints, it is so much easier to just eyeball and measure, but that is me, who can't model round shapes at all
Well if your modeling and actual car google a tutorial on how to setup blueprints in blender and It makes it so much easier and you can get very accurate results Here is an example (I made this XD) Spoiler: Example model
thanks so much for the help guys, I'm now going to start --- Post updated --- also that audi looks excellent
I know how to set up blueprints, but it just is much more difficult to visualize any edgeflow etc with blueprints, it probably is fault in my brain, perhaps it is not compatible with modeling at all, but doing without blueprints I don't get constantly stuck. Also I hear how sculpting tools are difficult, I find those really easy, of course I can't do anything good looking with them, but that is same with any modeling really, however sculpting tools for me seem very natural and easy way to get desired shape, but can't use those really for car making.
If you're okay with not everything being 100% accurate to the real engine you're basing yours off of, I'd suggest these blueprints from a GM Small block, just extend it by 2 cylinders on each side and model thereafter. The block is always the hardest and most boring part in my opinion but after that it always comes along like intended for me
thanks, this looks very helpful, I'd say I agree about the block. It's more fun adding the small details