Hello, I am experimenting around creating realistic engines from real torque curve states, but when I entered the corresponding values and loaded it into the game, the performance states is different than what it should be. Since I'm fairly new to this so I need some help, thanks P.S. Here's the engine and torque curve I'm trying to create: https://www.e90post.com/forums/showthread.php?t=218
The values you put are theoretical torque outputs of a frictionless engine. You need to account for static and dynamic friction and calculate how much bigger they should be to get the desired torque. And also keep in mind that the intake, exhaust, ECU and long block usually modify the torque further, you need to find out if your source was tested with or without exhaust and ECU and also if the used intake and long block were stock (99.9% of the time they are so you can assume it). It would be super easy to make engines if it was just putting torque curve values from source, but the game simulates engines from the bottom up so it's not so simple.
Got it, thank you very much --- Post updated --- Is there any other parts or more specific details on how the engine could be affected? After messing with the things you talked about, it literality made no big changes. I have no idea what I'm working with and definitely need more advice, thanks you.
https://docs.google.com/spreadsheets/d/13_m2zuiHb1f_PJRYpPMwoCq7SmXoZu4oQ7BLIB5iXW4/edit This should be helpful. It’s a calculator made by someone else that I Americanized and made easier to understand. Make sure you study official BeamNG engines for good frictions specs etc.
Actually I just did the torque curve for the 325i https://docs.google.com/spreadsheets/d/1hmHskLap71DlbSLMqQWqSJEMb-Tz0vp4y_NvHq59c5k/edit do what you like with the torque curve after the redline, I did what was available on the dyno sheet.
Thanks! --- Post updated --- I don't know what the problem is, but when I entered the calculated values into the game, it is still under what it is supposed to be.
Yes, so the calculations that I did don't account for any other engine modifications. The best way to work around this would be to create custom slots with a custom long block, exhaust, and intake that all have no torque modification. This also goes for any other modifications that modify your engine's power.