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Errant Vertices

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Unster, Apr 7, 2018.

  1. Unster

    Unster
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    Joined:
    Jan 23, 2018
    Messages:
    487
    It seems that in the latest version pieces of vehicles now tear off more in collisions, and that's great. But once in a while, errant/distant vertices stay connected.
     

    Attached Files:

    • screenshot_00000.png
  2. Unster

    Unster
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    Jan 23, 2018
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    Bumping this post so it doesn't fall through the cracks. I wanted to add that these stretched triangles sometimes also happen when crushing cars with the giant spinner. A super violent collision is the one most likely to lead to this issue.

    And a related bug may be this, where the steering wheel no longer has a steering column and is just floating there.
     

    Attached Files:

    • screenshot_00002.png
    #2 Unster, Apr 23, 2018
    Last edited: Apr 23, 2018
  3. CaptanW

    CaptanW
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    Aug 18, 2014
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    i know your trying to help but these are what happens in an alpha video game. And "A super violent collision" yes.... this causes problems because its a video game. You really should not post so many threads of problems that cant be solved and have been a small problem for years.

    EDIT: for bug reports post here, no need to make 20 threads

    ----------> https://www.beamng.com/threads/0-12...g-thread-read-1-post.53437/page-3#post-832140
     
  4. Unster

    Unster
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    Jan 23, 2018
    Messages:
    487
    I felt that thread is out of control and difficult to read through. It would make more sense to have a separate thread or report for each separate bug.

    Yes I know it's an alpha, and yes I'm trying to help, but these bugs should be fixable, maybe not right away but eventually. I'm not asking for anything unrealistic.
     
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