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Discussion in 'General Discussion' started by mattsikung, Apr 11, 2021.
is there a mod which adds abs abd esc for all cars and modded cars
whoa whoa whoa,
If Beamng is a realistic physics engine, then wouldn't it be unrealistic to add it too cars from before those concepts were created?
And all car mods? It's not even funny anymore.
Maybe there's one that adds what you mentioned to all vanilla cars, but 100%not modded cars...
Except the lore, there's nothing different between the burnside special and the FCV, so it would not be realistic to have ABS on the burnside, but still possible. However, sometimes realism isn't a priority for some players, including me as I already slapped the ETK dct to a poor autobello (it's pretty weird, I don't recommend).
Just let peoples enjoy the game as they wish, even if they make things that physic laws wouldn't allow
Depends what kind of ESC, the early one (Roamer, Sunburst) is a totally different thing than the modern one (Vivace, SBR). There might be a mod that swaps the early ESC to all cars, but I doubt there is a mod for the new ESC as it's way too complex to just swap it to different cars without issues. As for ABS, it's also kinda complex, cars need ABS sensors in the wheels which can't be just simply added in a random slot, they must replace the wheels that have no ABS sensors, it's kinda complex and a mod like that definitely wouldn't be easy to use.
I don't think it shouldn't be implemented, if you want to slap a Vivace i5 in a burnside(which there are mods for), good for you.
I meant that it shouldn't be on them from deafault, but is still an option in the vehicle editor.
The unrealistic part is on all mods, which would be near impossible and frankly useless(to an extent, some already come with esc and abs).
I totally agree with you, the vanilla game needs to be realistic and lore friendly, and then we have the ability to use mods to ruin everything. That's the power of beamng !
Agreed, mods keep the game interesting, or keep it silly.