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ets 2 map convert to beam ng

Discussion in 'General Discussion' started by vwgolf72015, Apr 9, 2025.

  1. vwgolf72015

    vwgolf72015
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    Hello everyone,
    I'm trying to import the full ETS 2 map, including all DLCs, into BeamNG.drive. Does anyone know how I can achieve this?
    Also, I understand that the optimal map size for BeamNG is 4x4 km. So, to keep the car always within that range, the map should load dynamically as you move—just like in ETS 2. This way, the entire ETS 2 world could be made fully loadable in BeamNG.
     
  2. Willfa

    Willfa
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    actually you can have larger maps than 4x4km. mine is 1000km x 1000km
     
  3. vwgolf72015

    vwgolf72015
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    Peki bu herhangi bir optimizasyon sorununa yol açmıyor mu?
    Yine de belki de açmıyor—çünkü ETS 2, BeamNG'ye kıyasla daha basit ve daha az detaylı içeriğe sahip.
     
  4. Willfa

    Willfa
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    You could have a .dae model for the terrain and everything else. And for optimisation it does affect it a bit. But beamng doesn't really have a way to chunk it up. So you would be using blender to do that.
     
  5. vwgolf72015

    vwgolf72015
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    Anlıyorum, bu da demek oluyor ki ETS 2 birikiminin tamamını Blender'da yeniden tamamlamamız gerekecek, değil mi? So now I'm just focusing on a certain section. It could be in the Rhineland region, which will probably realize the updated German cities in the final version of ETS 2.
     
  6. Willfa

    Willfa
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    I think all it would take is somehow getting the map and it's materials into blender. Then exporting as a .dae to work in beamng. Then to add collisions go back to blender and make a copy of the model, add 2 empty axis called base00 and start01, have start01 as a child and have the 2 models as the child of start01. Then rename a model to colmesh-1 and reexport the full thing as a dae and place in beamng.
     
  7. jscxnt

    jscxnt
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    the only way i think this is possible is to somehow manage to convert all of the SCS files into something Blender can read, i tried looking into it before but couldnt find anything about whether its possible or how to do it.

    The most likely way of getting this to work is to either ask Giants if you can use the map and get them to send the files, or to reverse engineer the SCS file type which i dont think has been done yet
     
  8. Willfa

    Willfa
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    I tried to do it once and got a virus from some fake software.
     
  9. deniz075

    deniz075
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    Do it, bro. I will support you financially—more than just the price of a coffee
     
  10. figs074

    figs074
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    would be cool to have the ets2 map in beamng but it would take a lot of time n scs would not like that
     
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