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Exhaust Node/Visualiser Falling Behind

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Citrus94, Nov 13, 2025 at 12:00 PM.

  1. Citrus94

    Citrus94
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    Joined:
    Tuesday
    Messages:
    1
    Hi All,

    I am hoping to find a solution to the exhaust node/visualiser on all cars (Vanilla BeamNG, Automation Exports and Mods).
    For a particles mod I am working on, I have ran into an interesting quirk with a specific exhaust node that acts as the 'spawn point' for particles (Smoke and afterfire).

    While at rest (0km/h), this node is in the expected position at the exhaust tip(s) and when spawning particles, like smoke or afterfire, it looks correct. At speed however, this node falls behind the car and when spawning particles, they spread out and are being spawned quite far behind the original starting point rather than spawning at the exhaust tip(s).

    This can be seen by spawning a car, hitting F11 > Window > Audio > EngineAudioDebug
    In the engine audio debug menu, there is a tick box here for displaying the exhaust direction visualisation. This displays this node (Orange Thick line in attached screenshots). Unfortunately, other debug tools, like displaying nodes and beams does not give this node a label or name so I cant identify what it is.
    When gathering speed, this node falls back, and gets further back the faster the car goes. Attached are two images of this in action.

    What I need help with is seeing if there is a node or a config for this beam to increase beamstrength, damping or deformation to reduce this, or just flat out keep the node from falling back at all (0 Weight and and drag on exhaust nodes dont fix this either).
    I have tried to strengthen the beam strength and damping of the exhaust nodes in engine structures but have not had any luck.

    Hopefully someone can point me in the right direction or knows what the exact fix is.
    Thanks!
     

    Attached Files:

    • 1000010869.png
    • 1000010870.png
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