Expand the city of WCU.

Discussion in 'Ideas and Suggestions' started by Dr. Death, Dec 21, 2020.

  1. Dr. Death

    Dr. Death
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    Joined:
    May 12, 2016
    Messages:
    2,098
    I know. Its just 2kmx2km and it would be a ton of work to make it 4x4 while keeping the proportions.
    And i know, many people with computers better than mine claim its the worst-running map in the game.

    But i've just had enough, the devs obviously care about the map like to add tunnel connection so that the roads flow instead of being stopped by a wall, so i have to raise the complaint that the map feels way too awfully compact. I thought that when the map came out and i still think that after the last update and a lot of driving there, specially compared to other maps in the repository.

    The racetrack feels fine, if a bit small, but the issue is the rest of the map:
    - The "city" feels like a small town with a bunch of skyscrapers randomly placed, what's the size, 2x, 3x the size of the town in ECU? Come on, there HAS to be a way to expand on it and make it feel like an actual city!
    - The forest roads feel great, but forest trails have a ton of intersections and alternate roads that give way to different things. There are no camping sites, nothing nature-focused like rivers or plains or, really, much pretty things to look at at the side of the road. It would be also a perfect place to have a (relatively) straight long road fthat leads to a wall that could be used as an exit node for the map for when the career mode gets added.
    - The industrial area is 3/4 buildings. Not even a big ship dock on the size? there's a ton that could be improved there, and i dont mean just the obvious adding more factory buildings but having a JRI storage area that one could drive through, or a few blue collar bars/pubs
    - The mall parking lot is great, but its the only parking lot with a roof you can go into. The other parking lots in the map are not interactible and unfinished. The police station and hospital also have walled off parking spots. I think if those get finished on top of adding a small minor parking under a skyscraper it could add much more to the aesthethic of the map and the city.
    - If the construction site building was made to be driven on there's a few things that would be nice to see added, like a smal circuit instead of having a wall on one end and the very hard to get through sewers on the other. Why not add a small sub 1km layout over the construction site, then the detour through the sewers (if possible, with more curves so that cars could take turns easier using the walls) and add a small piccolino-sized or covet-sized ramp to explore the construction site on car just because? It would be both a sandbox toy part of the map you can drive and interact with yet it would not feel unrealistic or out of place.

    I really do like the map but i seem to notice that either the map's priority was "career mode compatibility first realism second" or that all the effort into making a realistically-sized map went into Italy. I strongly think that having a 4x4 layout to begin with would very much help the map feel less compact and compressed. On the other end there's maps like Garfield Heights, which in just 1x1 km feel a lot more serious because its just about one specific enviroment (suburban housing neighberhoods) instead of adding as many as possible in a small size.

    As a conclusion, if not remade, I think that for later maps there should be more of an effort made in making sure a "biome" (is there such a word for man made enviroments?) feels realistic in size first before adding more things to a map.
     
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