I spent over two hours typing this thread and then lost it all because Firefox froze trying to upload an image. Repeatedly. And then when I thought I'd Ctrl+C'd my most recent shortened post, it didn't actually copy for some stupid reason I don't even know. So, cliffnotes: I've come to believe that The Crew's system of "specs" (not recommending you play that game with its sweary dialogue, by the way) is actually a useful framework for thinking about which types of modifications, and pre-upgraded "presets", might be appropriate for a dev/modder to add to the existing cars of BeamNG. Four things only will I actually bother to retype at this point: I added a couple of specs to the framework. "Monster" in this case means a production-based hillbilly custom a la the original Bigfoot, not a professional-level monster truck with a full custom frame. TBD means I couldn't decide of that type of modification was appropriate for that car. This list includes cars coming down the pipe but not actually in the live version of the game yet. The rest, you can probably figure out even if you've never heard of The Crew. If you have any questions about what something means, ask. Anyway, list finally incoming! Comments? Additions? Subtractions? Am I talking out my backside? Did I miss something? Which way should the TBDs swing? How good an idea would it actually be to add more modifications to the game's cars, or to use this as the framework for doing so?