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Experimental Version Direct X Error (Crash At Launch)

Discussion in 'General Discussion' started by BoyNarf, Sep 23, 2014.

  1. BoyNarf

    BoyNarf
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    Joined:
    Jun 22, 2014
    Messages:
    4
    Hey Guys,

    I've read all the posts on how to fix the Direct X errors but it's not working this time. The regular version launches and plays just fine, but the Experimental version throws a Direct X error after the screen flickers a few times (failed to initialize direct 3d. make sure you have direct x9 installed and are running a graphics card that supports pixel shader 11). I ran the web installer, and re-installed the game but neither make a difference. Anyone have any ideas?

    Thanks,

    P.S. I played the Exp version for a few weeks before this error started coming up.

    I7 2600K @ 4.5GHZ
    GTX780SC in SLI

    Update: Well I disabled SLI, then re-enabled it. Now it's working. Strange.
     
    #1 BoyNarf, Sep 23, 2014
    Last edited: Sep 23, 2014
  2. metalmuncher

    metalmuncher
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    Joined:
    Aug 6, 2012
    Messages:
    257
    I too got this today on a single GTX 670, after deleting my cache for testing another bug. I made a redmine ticket here: http://redmine.beamng.com/issues/163 Maybe if you want to add your experiences of the bug there too it will help the devs fixit in the future.
     
  3. Rage

    Rage
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    Joined:
    Aug 5, 2012
    Messages:
    160
    BeamNG doesn't currently support SLI configs. I had 2 GTX 670s in SLI and the performance was that of a single card. It didn't however make my game crash. Maybe its your drivers.
     
  4. BoyNarf

    BoyNarf
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    Joined:
    Jun 22, 2014
    Messages:
    4
    yea I know it doesn't work. I tried forcing in Inspector as well, but it didn't make a difference. I really hope support is added. I don't get very good performance on my rig.
     
  5. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    YOur performance issues mostly come from your 780 actually. No idea why, DirectX9 hates the GK110 GPU used in it. If torque3d for windows gets the OpenGL backend being developed for the linux port, that should fix it.
     
  6. BoyNarf

    BoyNarf
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    Joined:
    Jun 22, 2014
    Messages:
    4
    In that case, bring on the DX11 support :)

    This is the only game I have issues with. Then again, nearly all of the demanding games I play are either DX10, or DX11. Goona do some research on this GK110 DX9 drama.

    Update: had the opposite issue from above. I disabled SLI to get the game working better, but got the same DX error. I then had to re-enable, and again disable SLI to get the error to go away. I did a full driver sweep, and re-installed but that didn't see to help anything.
     
  7. BoyNarf

    BoyNarf
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    Joined:
    Jun 22, 2014
    Messages:
    4
    Hello Everyone,

    Being a complete SLI noob I just recently stumbled across a setting in the NCP called SLI Rendering Mode. I set it to Alternate Frame Rendering #2 and SLI is actually working with BeamNG. Setting it through Inspector did nothing. Just basically caused the cards to both run at 50% power. Might be worth a try for some of you guys having issues with SLI. This prob isn't the most ideal solution, but it smoothed out the stutter a bit.
     
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