When building assets for beam and doing textures. When you export a Collada it renames the texture to Image_o and so on- example: in gimp texture is named cone 1, in blender it is cone 1. When exporting as Collada it is changed to Image_0. other then opening the Dae file and pathing each individual texture back to the correct place is there something im missing to keep the original file names when exporting from blender.