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Extremely long vehicle loading times

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by JetPoweredMacintosh™, Dec 18, 2017.

  1. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    For some reason it takes really long to load a vehicle in 0.11...... Does anyone else have the same problem? And does anyone know what's wrong?
     
  2. workclock1©

    workclock1©
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    was it a mod? stock vehicle?
     
  3. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    It was a stock vehicle..... However it did have some modded parts. I believe I tried loading up a 200BX afterward...... Allthough that also had modded parts. I think.
     
  4. workclock1©

    workclock1©
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    That may be the problem. And how much mods do you have installed? i had over 75 mods installed and my vehicles took forever to load.
     
    • Agree Agree x 1
  5. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    104.....but I've disabled two, so actually 102.
     
  6. workclock1©

    workclock1©
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    that's probably the issue.
     
  7. Nadeox1

    Nadeox1
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    BeamNG Team

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    No mods, no report.
    Mods can increase loading times, as the game got more stuff to deal with.
     
    • Agree Agree x 4
  8. Deleted member 160369

    Deleted member 160369
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    Guest

    By the way. since 0.11, game creates new cache files (.cdae) for mods in the cache folder in My Documents, even if a mesh collection is already included within the mod archive. My mods - all repacked to include .cdae cache files - take longer to load (especially on a fresh installation) because of this.

    Is this a bug or the new intended behaviour?
     
  9. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    Oh, okay. I'll try it in safe mode later today.
     
  10. synsol

    synsol
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    BeamNG Team

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    the CRD have loading time issue mainly related to the errors dropped in the console (duplicated / missing nodes and beams) ;)
     
  11. Deleted member 160369

    Deleted member 160369
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    Already fixed those - will submit the update tomorrow.

    All my mods are affected by the issue with .cdae though. I have all my mods precached like official vehicles, but precaching is ignored and a new cachefile is generated on first load (in the cache subfolder in My Documents).
     
  12. synsol

    synsol
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    The precache can work only if the .cdae file is newer than the original .dae, for a weird reason, the date/hour seems to have a bug in the CRD zip, otherwise, it should work :)
     
  13. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    It seems to load normally in safe mode, so the problemo was the mods. However, the mods weren't updated to be 0.11 compatible when I had tried it. Checking it again later today.
     
  14. Deleted member 160369

    Deleted member 160369
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    I see.

    Not a bug, my files are touched. As an engineer, I have to do this kind of weird stuff to be able to sleep at night... ;)

    So... All files have the very same timestamp. Precaching used to work perfectly fine before though, just stopped working in 0.11...
     
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