So I was playing an older game (driver) and I wondered, would low poly cars work? Here are some pics of what I mean - (imported from here) (imported from here) (imported from here) Thoughts?
Yes they do, but I was thinking they would make the textures better and also up the poly count a bit. I have no idea how to do this kind of thing :[
They would work just like any other car, except the collision relies on the vertexes and faces to show the collision, so less polies (such as this) will make strange triangle type collisions.
Uhhh... To discuss the use of low poly models in BeamNG Drive? What do you think? Do you just click on topics without reading the title?
Polygon count has very little to do with performance (unless your graphics card is 15 years old). The main performance draw is the physics skeleton, which could be made lower res, but it'd sort of defeat the purpose of soft-body damage.
So in that case, the car would be in a way low poly, and the physics skeleton would have a higher poly count?
I don't say anything about low poly models in BeamNG, But Driver & Driver 2 were few the best games for PS1.
Yep, why have softbody physics if then the cars don't deform as they should because the physics skeleton is low res...? PC's evolve and will soon run BeamNG easily so, what's the problem in using high poly count? haha
Please do NOT let this happen! I really don't want this game to be another Rigs of Rods since it is plagued with low poly cars that look like they came from the ps1.
I'd actually like to see them, everything doesn't have to rely on how good they look. I want them because of a slight nastalgia/curiousity factor, be fun to see a ps1 car crumple. If you'd like, I'll take one, fix the textures, and then N/B them. I do need an easy project to get my N/B experience.
O god I used to think those cars were modeled so well! Just like Gran Turismo 1. Now u cant even see any detail, its so funny. How times have changed lol (the damage was pretty decent in Driver, wasn't it?)
Guys. Some people aren't spoiled 15 year olds who can ask their parents for a brand new gaming computer. Some of us work and have jobs and just have enough to pay for living costs. So stop saying "Oh just throw out your potato" ............................................. Having a lowpoly car like these would be cool! I was going to try something from Midtown Madness 2 (like a mustang fastback) using the model itself as the physics skeleton. Lowpoly brings me back to the 90's in gaming, I still play games from the 90s because they were some of the best damn games ever, and when I play them I don't go and say "Omg this game sucks the models are lowpoly" .-. .............../rant I fully approve of these being used in the game! It's fully possible and of course would be AWESOME to drive! It would also allow lower spec computers to drive some cars in the game
It would be great nostalgic fun to see somebody convert the cities and/or cars from MM1/2 into BMGDrive. As a kid I always dreamed of a Midtown Madness with softbody physics. It could be done now perhaps... I don't think those low poly maps would bum down the performance in Drive though I don't know how easily accessible those .ar files are for converting. A low poly car with improper soft body physics due to the lack of detail might be a let down but I think bringing Chicago or San Fransisco into Beam should be possible. Any takers? Would it even be legal? -edit Much has changed since MM was first released. Back then most of us had 56K connections and a 4MB user made car was a large download! I remember the discussions about the core.ar file being too big to manipulate, upload and then share for download. Now I look back and that ~100MB game file is punitive in comparison to today's game file sizes. Today I can upload such a large file faster than I could download a MM1 car ten years ago.
Actually I am an MM1/2 modder, and the MM2 PSDL (terrain) files I can finally read! Now we just need to put them into an obj or similar format then we can put into BeamNG! (and yeah there's an active game community still ) Chicago would be eaiser since there's a converter for the .BMS (model/terrain) files!. I'd love to see that with a car like the GTR1 Ah right, This game was made for the high poly cars not the node/beam physics. I forgot /sarcasm Get your facts straight! The game started with ONLY those kinds of cars, from the original developer (tdev came after), That was the point of RoR, It never was started with flexbodies and all that. This is why .truck remained as well as the awesome-to-drive lowpoly cars