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Fanatec wheels support?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Raikku, Sep 14, 2014.

  1. Raikku

    Raikku
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    Joined:
    Sep 14, 2014
    Messages:
    1
    Does this game has Fanatec support? Mainly for Clubsport wheel and pedals. And does it support them separately, as two
    different usb-devices? And is there possiblilty for force feedback?

    And other question, is there thread/place where you can get advices how to install mods etc.
    edit. And how to configure controllers from defaults to your own liking?
     
  2. schouba88

    schouba88
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    Joined:
    Jan 16, 2015
    Messages:
    19
    My fanatec csr wheel doesn't work now ?
    i can see it in the direct input menu, how configure it ? when i make confirute it say "hello world"
     
    #2 schouba88, Feb 5, 2015
    Last edited: Feb 5, 2015
  3. emponator

    emponator
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    Joined:
    Aug 8, 2013
    Messages:
    1
    I'd like to know as well. I have a Fanatec clubsport wheelbase with the M3 GT2 wheel, the Clubsport V2 pedals and the SQ/H shifter, all as a one unit and I can't make them work with the game. I tried to follow this: http://wiki.beamng.com/Playing And the configuring your own controller but the console in game told I had a G27 and fanatec usb pedals hooked up, the G27 had only 29 buttons and the pedals 4 axis and a button. And nothing worked ingame. The ingame input checker thing recognized the wheel and all it's button/axis, but I couldn't config them there either.
     
  4. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    686
    I would LOVE to use my Clubsport V2 pedals with my g27 wheel, I have to use the g27 pedals and my Clubsport pedals are hard mounted to my rig so theres no room for the g27 pedals so I'm having to use gamepad, I think its fun with the pad but you can't drive as accurately. I have used a template to make it work with the right inputmap code and all that malarky, the same way I got my Thrustmaster pad working but nothing apart from in the debug menu. I read somewhere that Fanatec products don't work with Drive yet but that was a while ago so I'm not sure if this is still the case. Hope we all find a way! :)

    - - - Updated - - -

    Ok I got them working!

    call the text file fanatecusbpedals.inputmap put it in inputmaps; BeamNG.drive\scripts\client\inputmaps and in a folder called custom, make one if there isn't one.

    Put this in the text file:

    // fanatec wheelbase v2
    // GUID: {18390EB7-0000-0000-0000-504944564944}

    %mm.bind(%device, ryaxis,"I", brake_direct);
    %mm.bind(%device, rxaxis, "I", accelerate_direct);
    %mm.bind(%device, rzaxis, "I", clutch_direct);

    Should work fine.

    If your using the wheel too try this:

    // fanatec wheelbase v2

    %mm.bind(%device, xaxis, steer_direct);
    %mm.bind(%device, rzaxis,"I", brake_direct);
    %mm.bind(%device, yaxis, "I", accelerate_direct);
    %mm.bind(%device, slider, "", clutch_direct);


    You may need to look in the console to see what the actual axis are called. Hope this helps.
     
  5. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,996
    Add the "R" flag on the pedal bindings (change "I" to "IR") to remove the 50% deadzone at the beginning of pedals.
    Other than that, the wheel should work correctly. In the future we will provide good default inputmaps, as well as ability to easily modify them to suit everyone's tastes.
     
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