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"fatal error: unable to get original node positions"

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Toron Beldevar, Jun 24, 2016.

  1. Toron Beldevar

    Toron Beldevar
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    Joined:
    Aug 2, 2014
    Messages:
    349
    I've been working on the Roamer Sport and getting it updated (again...), although there seems to be an issue somewhere. The vehicle does not appear when I try spawning it. There aren't any reported code errors, although I do get "BeamNGVehicle::spawnObject|fatal error: unable to get original node positions" and a bunch of duplicate part errors (although that's beside the point).
    • I'm using copies of the 0.5.6.1 Roamer files.
    • The mod files are in a "roamer" folder, just as they always have been since the second iteration, so that one can switch between the long and short frame in the parts selector.
    • All of the old 0.5.3.x (?) files are in a subfolder labelled "archive" so they should be ignored.
    • I did make node position adjustments, although that's basically it. Several recent tests with node/beam changes to fit the Sport frame worked perfectly.
    I'll try using clean copies again tomorrow and see where I went wrong.

    (Also, I changed the resolution of the game window spontaneously while writing this, and now the game UI doesn't work either. :()
     
  2. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    Hi , please check your Pm ;)
     
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