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WIP Beta released FFB Oscillation Fix for wheel

Discussion in 'Utilities and programming' started by BadmanTru 2, Dec 27, 2025 at 7:02 AM.

  1. BadmanTru 2

    BadmanTru 2
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    Feb 23, 2017
    Messages:
    186
    If you are a drifter or just a regular driver I am sure you've noticed at some point during near lock counter steering Beamng has a hardcoded safety prevention from allowing the wheel to rest at full lock steering. It has a hard coded softlock feature that doesn't allow it to rest at lock and naturally applies counter force which then causes a Oscillation or sawing motion which I know over 30+ beam users who had given up due to this not being adjustable.


    Game replacing files

    steamapps/common/beamng/lua/vehicles/

    (make back up of hydros)

    Now go do a donut 1 w/ the vanilla hydros and 1 without and notice how the sawing motion is gone at full lock.
     

    Attached Files:

  2. BadmanTru 2

    BadmanTru 2
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    Set wheel direct smoothing to 200 (optional)
    strength to 300 (optional)
    SOFTLOCK - 0! (important) Side accel 0% - 20% your choice.
    Secondary smoothing - Your choice, I run 0.
    Upload rate: 300-400hz
    if your maxing at 60 fps or below 500-600hz
    if your 60-90 700-1000hz
    if your 100-140 fps
     
  3. BadmanTru 2

    BadmanTru 2
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    186
    Complete rework of most slip factors and traction brake gforce affects.

    more vibration removal methods and corrections for a cleaner raw ffb feel.
     

    Attached Files:

    #3 BadmanTru 2, Dec 28, 2025 at 3:24 AM
    Last edited: Dec 28, 2025 at 11:37 PM
  4. canapol

    canapol
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  5. BadmanTru 2

    BadmanTru 2
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  6. canapol

    canapol
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    The sam link The second one?
     
  7. BadmanTru 2

    BadmanTru 2
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  8. canapol

    canapol
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    The car is drivable but it's still giving me the error code and the map is not really working
    --- Post updated ---
    My bad I haven't had something installed that the map needed Everything is great
     
  9. BadmanTru 2

    BadmanTru 2
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    Currently just developing based on feedback.
     

    Attached Files:

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