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File Change

Discussion in 'General Discussion' started by LuvKnight, Jul 15, 2014.

  1. LuvKnight

    LuvKnight
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    Mar 9, 2014
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    hey everyone i got a .blend file how do i get it to a .jbeam file.
    plz help me
     
  2. TechnicolorDalek

    TechnicolorDalek
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  3. Cardinal799

    Cardinal799
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    You don't.

    That isn't how it works.
     
  4. LuvKnight

    LuvKnight
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    what you mean this not how it works
     
  5. TechnicolorDalek

    TechnicolorDalek
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    Are you really this fucking dense?
     
  6. LuvKnight

    LuvKnight
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    what dense mean
     
  7. TechnicolorDalek

    TechnicolorDalek
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    Yep. Or a troll.
     
  8. LuvKnight

    LuvKnight
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    no im a human boy
     
  9. TechnicolorDalek

    TechnicolorDalek
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    Alrighty then.
     
  10. LuvKnight

    LuvKnight
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    do u know how to change it or not. if u dont leave my thread
     
  11. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
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    Blend is for 3d model, while Jbeam doesn't contain 3d model data. You can't change a blend to Jbeam, it's like converting a text file into an mp3.

    Read the wiki if you don't know what a Jbeam file is.
     
  12. TechnicolorDalek

    TechnicolorDalek
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    topkek
     
  13. LuvKnight

    LuvKnight
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    it a motor my friend gave me and i want to use it but when i downloaded it was a .blend file.
     
  14. SixSixSevenSeven

    SixSixSevenSeven
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    A .blend file contains 3d model data in a format proprietary to blender (a 3d modelling program). BeamNG loads a single .dae file for its model data and a selection of JBeam files for physics data, a .blend containing just an engine is entirely useless to it. In order to use it, you would have to import the .dae for an existing car into blender, import your .blend file in, fit the scaling of the engine to fit the car, reset all the transformations, redo the normal mapping, UV map the thing, export to .dae and finally edit the JBeam files to adjust to the new object being present in the mesh.
    We are getting multiple DAE support soon. This would streamline the process a little. You would still have to scale the engine to fit the car, do all the normal mapping, transforms, UV's and JBeam etc, but it wouldnt have to be done on an imported version of the original car, it could be exported as its own .dae which the game loads separately.

    As it stands. Huge amounts of work and from your post history I am going to go out on a whim and say impossible for you to do yourself (please don't take that as an insult, at near midnight when I want to go to bed its hard to think of politer ways to put things, the exact same result goes for 99% of people on this forum too)
     
  15. tdev

    tdev
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    Developer
    BeamNG Team

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    this is not contributing to anything. Instead you could try to help as SixSixSevenSeven just did. :|
     
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