First attempt at a basic car

Discussion in 'Content Creation' started by Revocide, May 5, 2015.

  1. Revocide

    Revocide
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    Joined:
    Jun 14, 2014
    Messages:
    64
    Hi guys

    Yes I'm another consumer turn contributor (recipe for disaster). After reading the wiki I was inspired to go and murder some beams and nodes.

    So I am learning blender which is a long learning curve or err road and I have scratched together a very basic model (which is miniscule in scale it seems, still learning) and I was looking to add some suspension arms. Is it as simple as adding more vertices? Perhaps I should just follow the wiki and stick to one vertex to attach the HubWheel to. Another Kerrrrrr!!! Is the community ready?

    I learned of the scale disparity when I loaded the .DAE of the Moonhawk, it's just crazy to see every single part that makes the vehicle whole. Then I noticed my microscopic model sitting under the Moonhawk, scale fail.

    I didn't try to export as a jbeam n/b structure yet, early days.

    Revo
     

    Attached Files:

    • Openwheel.PNG
  2. Stian Aarskaug

    Stian Aarskaug
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    Joined:
    Sep 16, 2013
    Messages:
    172
    I wish you luck with this. I am to no help, just wanted to give you a thumb up. I too want to learn myself proper modeling. I have experience with Hammer and SketchUp, but want to learn something à la Blender (when I finally find time...).

    Anyways, I hope that this forum can be a place where people share their skills and help to the ones learning. As you continue to make stuff your skill will advance, I remember learning basic programming, maybe the most effective way to learn was to make many small programs and learn from that. After some time I was able to put all I learned into a bigger project.
     
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