Unsolved First Time Importing .Jbeam and Error/Crash report.

Discussion in 'Mod Support' started by DemolitionMissions, Feb 1, 2020.

  1. DemolitionMissions

    DemolitionMissions
    Expand Collapse

    Joined:
    Jan 29, 2020
    Messages:
    3
    I have followed the wiki tutorial on using blender and setting up a Jbeam with the beam editor. Created a info.json file copy and paste as listed from wiki. (using a different car model than tutorial)

    When I select my car to spawn into the map, I get this error:
     

    Attached Files:

    • error.png
  2. thomatoes50

    thomatoes50
    Expand Collapse
    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    Could you send your vehicle over.
    If you don't want to share it publicly, you can sent it via private message
     
  3. thomatoes50

    thomatoes50
    Expand Collapse
    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    • Rename the file "info.jbeam" to "info.json"
    • Do not export the mesh of the vehicle using the blender plugin.
    .jbeam are a physical representation of the car.
    To use your own mesh in game you simply export to .dae.

    An average car have less than 1000 points (nodes), you had 6000 just for the body.

    Here is some documentation on the .jbeam format
     
  4. DemolitionMissions

    DemolitionMissions
    Expand Collapse

    Joined:
    Jan 29, 2020
    Messages:
    3
    Thank you. I made a different test model and got it working correctly.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice