Released Fixed Cessna-120

Discussion in 'Air' started by jgb, Apr 18, 2024.

  1. jgb

    jgb
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    Requested by BeamCrusher777, I have reworked the controls on the Cessna120 mod, originally made by Fundador. This mod now has fixed elevators, rudder is mapped to separate controls, and ailerons have new controls.

    This plane has some maneuverability issues, with it being quite sluggish, however I didn't see an immediate way to fix this, so sorry about that.

    Please leave any feedback in the comments below!
     

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  2. Ovahlls

    Ovahlls
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    Thanks for fixing this. Flies just like a real Cessna :3
     
  3. alainmugica1

    alainmugica1
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    YESSSSSSSSSSSSSSSSSSSSS
     
  4. Leavs_theSirenEnthusiast

    Leavs_theSirenEnthusiast
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    :3 ahh post


    OT: This is CRAZY.
     
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  5. Torben Klegien

    Torben Klegien
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    Ailerons are wonky, any help?
     
  6. Happyhusky

    Happyhusky
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    Up the beam strengh
     
  7. CarBob1215

    CarBob1215
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    kewl beans
     
  8. soup bowl

    soup bowl
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    how do you control the plane?
     
  9. jgb

    jgb
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    so for me the controls wernt bound, so go into controls and vehicle specific and map pitch and roll/ elevators and ailerons to the mouse then control with the mouse
     
  10. soup bowl

    soup bowl
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    Ohhh, ok
     
  11. fyric13

    fyric13
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    this thing is hell to control lol
     
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  12. Samuel Scott Erickson

    Samuel Scott Erickson
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    So, I managed to map my controls to the plane. Managed to take off, everything works but the ailerons.

    Animations and everything work for the ailerons, but the plane hardly responds when they move (The plane cannot roll, almost) they respond a tiny, tiny bit, but it's nearly impossible to control without working ailerons.
     
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