FIXED: My mod attempt makes all sunbursts invisible

Discussion in 'Content Creation' started by UlfuRSkegG, Apr 13, 2016.

  1. UlfuRSkegG

    UlfuRSkegG
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    Joined:
    Apr 11, 2016
    Messages:
    10
    Well this is embarrassing. I attempted to create a mod for the sunburst, and whenever it is an "active mod" it makes all sunbursts invisible/nonexistent when spawned. When this happens my fps look good and I can look around just fine, so I doubt it's lag.

    + I put my mod in the Documents>BeamNG.drive>mods
    + It is in a .zip file in this fasion: new_sunburst.zip>vehicles>sunburst>(.jbeam files)

    I have three .jbeam files there:
    - the first is for a custom engine
    - the second is for a custom turbo
    - the third is for a custom transmission

    (none of which are working)​

    As I said it only affects sunbursts when it is active. I'm not sure if this is a common problem or not, but could it be conflicting with other files (possibly each other)?
     
  2. UlfuRSkegG

    UlfuRSkegG
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    Joined:
    Apr 11, 2016
    Messages:
    10
    Thank you! :) You were right, syntax error. Two of them were missing the opening {
     
  3. austint30

    austint30
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    Joined:
    Aug 7, 2013
    Messages:
    219
    When I modded the coupe 200bx jbeam(Just switched the wheel cam to the left side of the car instead of the right) I had this problem. The car wouldn't list correctly and was invisible when spawned.

    The way I fixed it is by just simply restarting the game. After that everything loaded fine.

    I would be cool if BeamNG added another camera option which is the left side wheel camera. I don't like it being on the right side because I'm used to driving on the left side. Especially after playing RoR. It's kinda weird to be driving a car with the steering wheel on the left side, but the wheel cam is on the right.
     
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