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Flexbodies Placing

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Dummiesman, Aug 5, 2013.

  1. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,700
    How do we place flexbodies in BeamNG, the wiki doesn't help me here :/
     
  2. Treevus

    Treevus
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    Joined:
    Feb 10, 2013
    Messages:
    132
    If I understand it correctly, you have to export your mesh so that the origin is dead center, then when you "map" the flexbody it will use the vehicle's origin to set the location to being centered on the vehicle.

    I could be completely off, however.
     
  3. Tango91

    Tango91
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    Joined:
    Aug 4, 2013
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    68
    That's the gist of it, 0,0,0 in Blender is 0,0,0 in .jbeam files.

    For non-flexbody animated props placed on a right angled triangle of 3 nodes, however, the origin of the part in Blender needs to be at the exact spot where it pivots, so for a steering wheel, this would obviously be in the middle of the wheel towards the base.
     
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