Solved Flexbody does not appear

Discussion in 'Mod Support' started by Neo, Jul 26, 2016.

  1. Neo

    Neo
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    Joined:
    Oct 31, 2015
    Messages:
    262
    Hello,
    I made a really basic body, wich represents the JBeam structure. It was just fine and was correctly displayed ingame.
    After modeling a proper body I wanted to replace the old basic body. But I can´t get the new body appearing ingame. After looking into the Wiki I found this. I double checked all points, but the body still don´t want to appear. The console threw out a warning, but I can´t interpret it.

    This works:
    Code:
    ["structure", ["car_trailer_base"],[],{"pos":{"x":0.0, "y":0.0, "z":0.0}}],
    Unbenannt23.PNG
    This not:
    Code:
    ["cartransporttrailer", ["car_trailer_base"],[],{"pos":{"x":0.0, "y":0.0, "z":0.0}}],
    Unbenannt24.PNG
    And here the ingame console:
    Unbenannt22.PNG
     
  2. meywue

    meywue
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    BeamNG Team

    Joined:
    Nov 19, 2015
    Messages:
    346
    Hey, would you mind to share your files with us to have a deeper look at it?! Either here in the thread or here .
     
  3. meywue

    meywue
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    BeamNG Team

    Joined:
    Nov 19, 2015
    Messages:
    346
    Hey,

    after having a look at your files (and getting headache) we found the problem. It seems that you missed to assign a material within Blender. That's why the game was not able to visualize the mesh.

    Unfortunately there is no error for this case so far but we'll add one in the prospective update. Thank you :)

    Please let me know if it's working now.

    Cheers!
     
    • Like Like x 1
  4. Neo

    Neo
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    Joined:
    Oct 31, 2015
    Messages:
    262
    Yes, now it´s working :)
    Grateful thanks to you both :D
     
    • Like Like x 1
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