I'm working on a rock crawling flowgraph mission and I have two questions hopefully someone can help me with. 1) How would I detect when the player has put their car in reverse? Ideally it would detect them shifting into reverse and the car moving backwards (that 2nd part I think I have figured out) but right now I'm looking something involving gears as one of my checks for if player drives backwards. 2) How would I detect when a player has bumped into/knocked over a physics object like a cone? I'm not sure if it would be something that tracks the movement/position of the physics object vs damage to the object because I'm sure if just nudging the cone with your car would actually register as damage. Any help is appreciated.