I created trees on blender but I don't have any collisions with them. I think this should be entered in the mainfiles of this tree "triangles": [ ["id1:","id2:","id3:"], {"groundModel":"metal"}, {"dragCoef":10}, ["Node1","Node2","Node3"], I don't understand how to define three collision points on my tree in blender. I have to place an empty or something like that or name my mesh particularly so that it acquires a collision in the game? I see that the oak has the collision, could someone explain this to me? --- Post updated --- https://wiki.beamng.com/images/5/5b/Blender_static_object_export.jpg --- Post updated --- i see this but they dont hav tuto ?for first time to do its better to look for repeat after the method i dont know at what i attach empty and the rotation etc
If your tree is just a map object, then follow this guide: https://documentation.beamng.com/modding/levels/export_dae/
ok its done i hav colision now thk so much for ur help friend and other question please i hav making animated tree in blender its possible to put this tree with this animation into beamng i trying but the three not appears in the game if i export with armature and animation --- Post updated --- I did this it should work like this? empty must have a particular rotation? locally or globally? --- Post updated --- on the other hand my leaves no longer appear, how is this happening? I named it model_1_a45 to test then model_2_a45 I attached it then just related but nothing appears before I do this method the leaves were present... and I checked my faces they are indeed blue no worries on that side