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Force feedback bug

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Ayaan78954, Sep 27, 2024.

  1. Ayaan78954

    Ayaan78954
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    Joined:
    Sep 27, 2024
    Messages:
    3
    I’m having an issue with my Logitech Pro Racing Wheel (Direct Drive) while playing BeamNG. In certain cars, when I accelerate and turn the wheel beyond about halfway, the wheel forcefully snaps further in the direction I’m turning, rather than providing the resistance I’d expect. It feels like the force feedback is amplifying the steering input, causing the wheel to turn too aggressively. This mostly happens when I’m accelerating, especially in rear-wheel-drive cars. I’ve tried adjusting some of the force feedback settings, but I haven’t been able to fix it.

    Does anyone have suggestions on what could be causing this or how I can adjust the force feedback settings to make the wheel behave more naturally?
     
  2. titanic4

    titanic4
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    Joined:
    Aug 7, 2013
    Messages:
    22
    The total strength value in the game has to be set to 170, with smoothing set to 100.
    The wheel base itself has to be set to 11 Nm of torque, dampener set to 10 and filter set to 11, operating range set to 1080 degrees, sensitivity set to 50%.
    Make sure that dedicated input is set to it, forces are set to inverted.
    You can add force feedback display app to see if the wheel is clipping and adjust the settings if needed.
     
  3. Ayaan78954

    Ayaan78954
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    Joined:
    Sep 27, 2024
    Messages:
    3
    Thanks I’ll try this out
     
  4. Ayaan78954

    Ayaan78954
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    Joined:
    Sep 27, 2024
    Messages:
    3
    I tried these settings and the issue was not fixed
     
  5. titanic4

    titanic4
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    Joined:
    Aug 7, 2013
    Messages:
    22
    Try unchecking the option related to response curve if that is checked. Direct Drive base may behave differently than previous wheel you had and current response curve may not apply there.
     
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