Force saving states.

Discussion in 'Programming' started by HighDef, Sep 1, 2017.

  1. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
    I am working on a story campaign and I want to know if you can add a line to force a save state of the vehicles damage at the end of a scenario then load them when starting the next scenario.

    https://www.beamng.com/resources/a-tuners-day-out.2664/

    Also, does anyone know the line I need to add to the scenario .json to get it to put a png in the overview where you click start? I have made an overview map with directions for each part.

    Thanks for your time.
     
  2. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
    I have worked out how to get a png image at the start of a scenario in the info. Put the png in the scenario folder and add this line to the scenario .html file

    <img src="\levels\***\scenarios\***.png" alt="image" width="100%">
     
  3. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
    Is there maybe a way of configuring a key command to the action and then at the end of a scenario force that key to be pressed then also force the other key for loading the state after loading the next part?
     
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