Unsolved Ford Crown Vic Skin

Discussion in 'Mod Support' started by Brown_Diplomat, Oct 12, 2016.

  1. Brown_Diplomat

    Brown_Diplomat
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    Joined:
    Apr 12, 2016
    Messages:
    1,059
    For some reasons unknown, i'm having issues getting my skin ingame, i rechecked everything: materials, Jbeam and skin name, it still won't appear ingame.
     

    Attached Files:

  2. torsion

    torsion
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    Joined:
    May 31, 2015
    Messages:
    1,600
    These files seem fine to me. You probably tried to put them in this folder:
    Code:
    vehicles\fullsize\
    Doing that is a bad idea with a materials.cs file since that file will conflict directly with an official game file. Instead you should place those files in a location like this:
    Code:
    vehicles\fullsize\pissh_police\
     
  3. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,482
    You skin is made for witch car ? The materials.cs file you provided is a mix betwin fullsize (grand marchall) and the Ford crown victoria :
    Code:
    singleton Material("Ford_Crown_Victoria_.skin.police")
    {
        mapTo = "Ford_Crown_Victoria_.skin.police";
        overlayMap[2] = "vehicles/Ford_Crown_Victoria_/body_police.tga";
        diffuseMap[2] = "vehicles/Ford_Crown_Victoria_/bodymap.tga";
        specularMap[2] = "vehicles/Ford_Crown_Victoria_/bodymap.tga";
        normalMap[2] = "vehicles/Ford_Crown_Victoria_/bodymap.tga";
        diffuseMap[1] = "vehicles/Ford_Crown_Victoria_/bodymap.tga";
        specularMap[1] = "vehicles/Ford_Crown_Victoria_/bodymap.tga";
        normalMap[1] = "vehicles/Ford_Crown_Victoria_/bodymap.tga";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        normalMap[0] = "vehicles/Ford_Crown_Victoria_/bodymap.tga";
     
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