For now I only have the track in blender. The layout lays on a 2048x plane: This would be my first mod, so I need some help with it and maybe this isn't the right thread, I'm sorry for that. This is the current topology (straight out of the game) The first thing I'd like to do is make is playable, then other things might come. Ideally make it pbr, multiple groundmodels (tarmac, concrete, grass) and place the missing models, with beamng ones, that populate the world in the original map.
will there be a romanian map that next? i want to see a huge map that goes from bucharest to ploiesti and calarasi, and pitesti too
Why don't you make a Romanian map yourself instead of asking virtually everyone who posts about converting maps from other games to BeamNG? I have already explained to you how to do it.
how about you shut the hell up and stop telling people to make mods for themselves, you got no point in this
Very little progress and a question (or 2). I am following map in 30 days tutorial, I have baked the terrain but in the wrong way, so I've spent time focusing on beamng when the problem is how to get a linear texture of height going from black to white. I could get the max height right, this was throwing me off, but the track was off by a few meters. Now I have to get a correct heightmap from blender. The question is: why the preview of the heightmap shows as red? And does it have to be stored as BW? in my case colors caused spikes, likely because some (or a lot) of information goes nowhere. Anyways, I spent hours on one simple step, next is materials. Those seem more complex.