I just noticed that on a map i'm working on the forest floor texture is not loading correctly in certain "Chunks" why is this happening? I havent worked on this map for a while so I think it might have something to do with a recent update. It could be something completely different though. I already tried clearing my cache. All help is appreciated. Thanks!
I think that it can come from the beamng syntax change to change the method of reading files since the last updates Try to compare The updated card files (utha) With the syntax of your hardware files To understand the changes Or different punctuation to modify For your file check that there are not two material files in your assets I solved some problems in this way good luck translate this text in French in the language of your choice