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FPS drops the longer i play

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by TedHallgren, Jan 5, 2014.

  1. SixSixSevenSeven

    SixSixSevenSeven
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    You do not account for Torque3d's render and physics loops which use a thread each (which windows translates to a core each when it can).

    In the above example of BeamNG using 4 cores for 1 car, I can only conclude that what is really happening is that Torque 3d are taking their 2, BeamNG (which itself is partially independent of torque) is using 1, windows services are using the other (and probably one of the other 3 aswell).
     
  2. logoster

    logoster
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    Ive personally never seen it go above 1 core of usage when using only 1 car, so, idk, might be an amd thing

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
     
  3. SixSixSevenSeven

    SixSixSevenSeven
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    I can duplicate it on intel, its not an AMD thing, its a windows thing
     
  4. logoster

    logoster
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    Ah, then windows must like me :)

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  5. simon48

    simon48
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    You mean not like you? Multi-threading is good!
     
  6. logoster

    logoster
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    No, like me, my cpu doesnt have hyperthreading anyway just the 4 cores, and and what im talking about is a good thing because it means more cores for beamng (as windows performs fine)

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
     
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