In a recent update, functional odometers were implemented into all vanilla vehicles, which is a feature I personally love! No better feeling than driving 150 or 200 miles without resetting your car. However, I do find it somewhat annoying at times that every vehicle in freeroam mode spawns with 0 miles on it. It's just kind of weird that if you're driving a 20 year old Lansdale or a completely ruined demo-derby spec Moonhawk, you can look down at the gauge cluster and the odometer says... Zero. Ever since functional odometers were implemented I've thought it would be a neat idea if there was some sort of option in the tuning menu to choose the mileage shown on the car, which could range somewhere from 0 to around 500k. I don't know what the best way to implement this would be, a slider would be kind of awkward, but it would definitely be nice to have the option to drive a higher mileage vehicle in freeroam mode.
Great idea, nice to see someone else wants this implemented into BeamNG. The selected mileage should also impact the engine and powertrain wear for a more realistic experience. This way who wants do drive a beaten up Covet can have the full experience
Yes, having random odometer stats would be great to see, it's something I've always wanted for garage to garage deliveries.
Would be great to save it per config and also be able to change mileage stats per part, so different parts could have different mileage (for example if I had worn tires, I could change them to new ones, with the rest of the vehicle still being 120,000 miles old). Tire and brake wear based on how hard you drive would also be awesome, but that's for another day