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Friend thinks BeamNG is unrealistic

Discussion in 'General Discussion' started by HansvonFlammenwerfer, Apr 6, 2023.

  1. HansvonFlammenwerfer

    HansvonFlammenwerfer
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    So, no matter what i do my friend is convinced that BeamNG is not realistic. Of course, the wobble isn't realistic
    and some of the sounds and crashes seem rather comical, but the rest is fine. He probably saw videos of automation cars flying around a track and thought that that's the whole game.
    I hope some of you guys manage to convince him otherwise, 'cos like i said, there's nothing i can do to convince him that Beam is realistic for a virtual game
     
  2. Ax50

    Ax50
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    No, people like stuff and sometimes they don't, it's okay
     
    • Agree Agree x 4
  3. HansvonFlammenwerfer

    HansvonFlammenwerfer
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    That's not the problem, He does like the game, he just thinks its un-realistic
     
  4. Agent_Y

    Agent_Y
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    You can't convince some people, if he has no mechanical knowledge of cars then I don't think rational argumentation will work on him
     
    • Agree Agree x 12
  5. HansvonFlammenwerfer

    HansvonFlammenwerfer
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    That's true, but he especially thinks the driving is unrealistic. For example, steering to much at high speeds makes your frontwheels not have grip
     
  6. Agent_Y

    Agent_Y
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    If he thinks THAT is unrealistic then he just needs a physics lesson...
     
    • Agree Agree x 10
  7. Nazu

    Nazu
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    bro probably thinks forza is realistic
     
    • Agree Agree x 10
  8. Deleted member 509752

    Deleted member 509752
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    I honestly think that Forza is realistic as it had like the realistic graphics and stuff.

    One thing that bothers me is how the car damage works as It just looks more like visual damage.

    Like it doesn't look that realistic at all, All it is just scratches and dents.

    I'd really thought the new Forza game that could be coming out this year would have better crashing physics but yet it's gonna look like this.
     
  9. Jackets64

    Jackets64
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    Literally one of the most basic concept in high speed driving, it’s called understeer lol
    --- Post updated ---
    Your friend needs a lesson in physics and just like the basics of driving, and maybe a bit of common sense :/
     
    • Agree Agree x 7
  10. Turbo49>

    Turbo49>
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    that's because of licensing, manufacturers don't want customers to see their cars all crunched up
     
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  11. Jackets64

    Jackets64
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    Yep this is absolutely because manufacturers don’t want completely mangled cars to mess with their brand reputation. BeamNG doesn’t have that issue because all of it’s cars are fake and don’t have real brands attached to them.
     
    • Agree Agree x 2
  12. Deleted member 509752

    Deleted member 509752
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    Real Life Vehicles=Always having limited damage

    Fictionalized/Generic Vehicles=could be destroyed very easily.
     
  13. bussin.buses

    bussin.buses
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    No, they’re just able to be destroyed
     
    • Agree Agree x 2
  14. GBorge98

    GBorge98
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    look your mate directly in the eyes and tell him he's an idiot then grab is neck and twist his fuc........... yeah.....i think your friends needs a reality check
     
    #14 GBorge98, Apr 8, 2023
    Last edited: Apr 9, 2023
    • Agree Agree x 3
    • Like Like x 1
  15. default0.0player

    default0.0player
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    Show him this video
     
    • Agree Agree x 4
  16. bussin.buses

    bussin.buses
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    Oh, I remember that one. That was a big reason i bought BeamNG
     
    • Agree Agree x 1
  17. justaguy

    justaguy
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    That is partially true... Have you ever seen a car from the hit game Grand Thaft Auto⌬? Especially the DLC vehicles in GTA Online are extremely robust.
     
  18. Deleted member 509752

    Deleted member 509752
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    Yeah.
     
  19. Agent_Y

    Agent_Y
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    That's just a bad damage model (not everyone will agree that it's bad but it's definitely nowhere near close to BeamNG)
     
    • Agree Agree x 2
  20. crashmaster

    crashmaster
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    i will NOT recommend you to buy yourself a race car, just to let your friend kill himself, but what your friend needs to learn is physics.

    ive had to have this conversation with a few people who had the same idea of beamng, that it was not realistic at all.
    i pressed on, asked why they think its unrealistic?
    one of the most famous replies is, the game is too slippery...

    well buddy, try taking a sharp corner at 200km/h in real life and let me know how far the car keeps on tumbling.

    in this game, you miss a lot of the feeling of speed, you go 200km/h but since its a video game, you are looking at a 2d screen without any g forces.
    you do not understand the sense of speed until its too late, and everything slides because you are going 200+

    the other complain ive seen a lot... beamng is too wiggly, too soft. to jelly feeling?
    while beamng is NOT perfect no, go look at pro dragsters launching in real life and tell me you dont see anything flex and bend like if it was made of jelly.
    everything flexes in real life, its just not as drastic and noticeable.


    i think ive read a thread from YEARS ago that some dude physically calculated the grip of objects in beamng to calculate its physics accuracies. and i think it was something around the 70-80% physically accurate to real life physics behaviors. i need to dig and try to find that thread. (i found it: https://www.beamng.com/threads/physics-demonstrations-in-beamng.34620/ )
    considering this is from 2017 im sure physics have improved since then as well

    considering this is a public game, and not some complex closed behind business door software that we rarely see. (that costs thousands to license)
    i personally feel like beamng is the best "real life physics simulator" software available to the general public.
    you simply wont get a better physics game then beamng.

    most people just dont have a big enough understanding of physics to realize what beamng does, and how well it does it.
     
    • Agree Agree x 11
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