From SketchUp to BeamNG?

Discussion in 'Content Creation' started by Nat Blair, Nov 22, 2016.

  1. Nat Blair

    Nat Blair
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    Hey everyone! I enjoying making vehicles in google sketchup, and was wondering if anyone who really enjoys programming mods and such would like to possibly make the vehicles compatible with BeamNG? I've linked some screenshots of some of the vehicles I've made so far. If you think you can/want to try to make these a mod, please feel free to shoot me a message.

    Cheers
    -Nat B
     

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  2. Eli_Audi

    Eli_Audi
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    Hi Nat Blair,

    your cars look crazy good. You should post your questions in that portal
    http://www.beamng.com/forums/questions-and-support.5/
    or ask somebody who knows probably the answer, than the chance to get a response is much better. Here are some names you could ask:

    Jalkku
    SergentFido,
    Darren9
    Bernd


    I have found only an explanation how to transfer mods created by blender to beamng but that is not a problem. You can try an export in format .dae from Sketchup to blender. Here you find the link to .... wiki: http://wiki.beamng.com/Introduction_to_Vehicle_Creation
    My idea is that you should always make a stock version of the car a caprio version and than the tuning version. The community always asks for things like that.


    hope to hear from you

    Rgds

    Eli_Audi
     
  3. IloinenUkkeli (Fin)

    IloinenUkkeli (Fin)
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    If you really want to do that, take contact to some Russian guys that have made mods before. Their quality isn't best (well, some of them), but at least you can be able to get the cars in game.
     
  4. obsidian153

    obsidian153
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    I've never made an official mod yet.... but I have been learning sketchup and would like the challenge. These cars look great by the way¡
     
  5. Deleted member 160369

    Deleted member 160369
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    To get your cars in game "Russian-style", you don't even have to ask them. Just slap the mesh on the unedited jbeam of one of the official vehicles... Done. ;)
     
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  6. Peter Beamo

    Peter Beamo
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    I dunno why I'm so confuse with vehicle creation ........I've read it many times but still dunno how to do it ......I can't find any tutorial video to make a car mod .....
    HELP!!!! I hope there's a better and easier way to understand how to make a car mod
     
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  7. IloinenUkkeli (Fin)

    IloinenUkkeli (Fin)
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    Yeah, I have thought why there isn't even a single video about vehicle creation... I personally would make vehicles too, but I have no idea how to. :/
     
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  8. Peter Beamo

    Peter Beamo
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    no hope lol
     
  9. enjoyinorc6742

    enjoyinorc6742
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    The best way (imho) is to start creating skins (simple ones and make them seperate) for something like the CRD Monster Truck. Then start making bodies seperate then start making bodies (its tedious but I recommend taking bodies from RoR). Then start making adjustments to everything. You'll need to learn and that's what. I've been doing. You need a .dae, a jbeam and a material.cs for vehicles
     
  10. Peter Beamo

    Peter Beamo
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    I hope I can do that .........
    --- Post updated ---
    Can someone teach me how to make a car mod..I don't even know how to take a model from RoR ...and make a skin PM me or anything ......Thank you
     
  11. JayPlaysBeamNG

    JayPlaysBeamNG
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    JBEAM is hard, hard, hard.
     
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  12. Peter Beamo

    Peter Beamo
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    Do you know how to make a model or take a model from other game??
     
  13. JayPlaysBeamNG

    JayPlaysBeamNG
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    i have zero experience with original stuff.
     
  14. Iro

    Iro
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    tutorial to be a russian modder (like me):
    take your model.
    match it to the wheel base of the car youll base it off of. (ex: super/bolide)
    take a peice (ex: left door)
    rename the door mesh to "super_door_L" ect ect
    make the mesh orgin 0, 0, 0.
    write a materials.cs (or not)
    put in a .zip
    you created russian mod now go swim in your toilet
     
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  15. Peter Beamo

    Peter Beamo
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    Hi ,fen
    i know u are a good modder.......do you know anything about how to take a model from other game
     
  16. Iro

    Iro
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    no.
     
  17. enjoyinorc6742

    enjoyinorc6742
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    Beamng requires a .dae file. there are tutorials online on getting something from sketchup from blender (witch can export .dae files)
     
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  18. JBatic

    JBatic
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    you may need special software to do this depending on the game, I would like or rip some models from flatout ultimate carnage but I dont even know where the models are
     
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  19. enjoyinorc6742

    enjoyinorc6742
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    go to Bugbear's website and ask some of the guys over there for help ripping models.
     
  20. Peter Beamo

    Peter Beamo
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    I'd take a model from Gta or nfs.....but
    yea.......i dunno where the model is
     
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