Like, just making particles more physical and have proper collisions and stuff. It's funny seeing a blown engine's smoke clip through the interior and out the back of the car, but it'd be nice if it actually just like rolled up along the windshield and front of the car and stuff instead of going through it like it's nothing. Could also probably help with driving on dirt since it will allow the tires to physically kick up more dust.
As far as I know a few lines of code would need to be added to the Torque3D before it gets compiled. And as far is I know this is not the case for BeamNG currently. I'm not completely sure about this but almost since I've been playing around with particles a while ago and went digging around to get particle collision to work. Then I found out that a certain parameter (a few lines of code) needs to be added to T3D to make this work. It might (also not sure) be heavy on resources too.
Agreed. While it would be cool to see and technically anything is possible (depending on how much time your willing to put into it), I don't think this is supper high on the teams "to do" list.
Yes, I was willing to put time in it after I saw simplified fluid particles but as long the code remains excluded from T3D I don't need to bother about it.