For example if I want to: change de wheelbase/track of a vehicle View attachment 204083 have each one of the 4 wheels with a different diameter and tire in a 4-link suspension, be able to change de length and articulation point coordinates of each link. change the gear ratios and how they are changed in an automatic trasmission change de weight and center of gravity of each part add MatLab equations do guide parts positions and parameters (simulating electronic commands) add many different trailers to a truck mix vehicle components change the spring and shock absorbers properties in a suspension system have a big-foot bus Then I would be able how compare the performance of different vehicles configurations in a given situation. Be able to use many resources offered CarSim, but in a simpler way, where I might simulate my own vehicle creations and what is the impact of each component (I am an Automotive Engineer student).
Track Width, Gear Ratios, Spring/Shock properties can already be tuned. You need to select a part that allows for tuning (Usually sport/race parts allows for that). COG depends on the parts you have on the car. Remember this game is heavily physics based. If you have heavy parts in low places, COG will be low aswell and so on. There is a button to show the COG (It's a debug function). I don't remember it right now, but you can find the option from the Debug option directly.
nadexo1 is there a way to get more negative track width? I have made some 33''/12.50'' drag slicks out of the off road tires but they stick out through the sides of most cars even at the lowest setting of 275m.. also all of Ivan's ideas sound pretty cool especially lowering the cg...
Yes, by editing the min and max values of the variables in the suspension Jbeam file of the vehicle. Using bigger/lower values than default could cause problems with the vehicle tho.