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game stutters graphically when force feed back shudders

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by get'r fukn done, Feb 16, 2024.

  1. get'r fukn done

    get'r fukn done
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    Joined:
    Oct 2, 2023
    Messages:
    12
    Curious if anyone has experienced this? been playing in vr quite a bit and noticed when my wheel gets close to the cars steering lock if the wheel shudders in the slightest (im assuming due to front grip loss or tie rod's bending maybe..?) i go from smooth gameplay to screen tearing stuttering.. only when purposely sliding the car. other than that it's been pretty consistent but also annoying since i do alot of drifting.

    i have the update rate set to 1000hz since my fanatec csl dd pro runs that and update type at full.

    my system is all amd- motherboard:MSI x570, cpu:5800x3d, gpu:7900xtx(24gb vram), (2x32)64gb 3600mhz ddr4 ram, 2 pny 2tb nvme ssd's one for OS and other for games both ran at same speed.

    i've been turning down the ingame ffb strength but it just results in overall sloppy feedback that still results in graphical stutters in VR when sliding a car near full lock though so i'm almost certain the front wheel slip or bending of steering components does it- this was tested in multiple vanilla cars and what made me suspect front wheel slip causing it was running larger profile tires than stock configuration helps quite a bit.

    i'm not entirely sure if this is causing clipping which could be causing the whole problem on its own possibly(?), as i'm well within the ffb strength limit running my wheel at 6nm.

    - i apologize if this is the wrong troubleshooting forum for VR related issues.
     
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