Hello fellow gamers and devs. So now that we all have a feel for the gameplay and physics, I was thinking of a game that could be used as a reference for how forthcoming gameplay might be structured. One title in particular that struck me was this... https://www.youtube.com/watch?v=q2PlpqkEF3Q Yeah, a sick PSP Mini game called 4x4 Jam that had awesome physics and open world racing gameplay that could be applyed to this game as well. If the devs plan to do procedural generation for environments and want to implement simple checkpoint to checkpoint gameplay for us, this is a great game to use as reference :3 Another game that comes to mind is Gas Guzzlers <333 https://www.youtube.com/watch?v=dY4nugKIhRs The car combat can be applyed to this game, but in the form of vehicles equipped with cannons that shoot cannonballs. The cannon balls would take advantage of the deformation that game provides while also giving us some SICK vehicular combat - - - Updated - - - Not to mention vehicles with the cannons could also be used in mini games such as shooting vehicles to get points in the vain of Blur's Destruction events <333 https://www.youtube.com/watch?v=fOBNq0H5v74