WIP Gavril 4000, how to edit glow textures?

Discussion in 'Content Creation' started by Warble, Mar 7, 2017.

  1. Warble

    Warble
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    hello, I have a general understanding of blender and I want to make the legran look like a Pontiac 6000

    I imported the collada into blender and screwed around briefly with a basic stretch across taillight design, but now the taillights don't seem to travel with the car anymore, why is this, I had the same problem when I tried to create a tailgate hatch glass for a pessima wagon project
     
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  2. Dummiesman

    Dummiesman
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    You need to apply the transform.

    Press CTRL+A, select "Location". Press CTRL+A again, and select "Rotation & Scale"
     
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  3. Warble

    Warble
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    ok so I did that, and it worked, thank you, but now im wondering, how do I edit the way the red of the taillight lens looks, is it called the uv map of the taillights? how do I edit that?
     
  4. Warble

    Warble
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    as you can see in the main thread for this mod, i need to edit the glow color and postion of all the rear lights in order to achieve my desired effect from this mod, currently the turn signals flash red, the low beams illuminate both the turn signals and the tailights, and the reverse light is red as well as the glow being misplaced, which file in the legran file contains this data, there is (legran_lights_d) which i edited to get this far which leaves (legran_lights_s) (legran_lights_n), and (legran_lights_g).
    (legran_lights_n) is entirely pink when opened in Photoshop so i assume it might be it
    https://www.beamng.com/threads/gavril-4000.37230/
     
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