Hello all. Since I could not find the old gt500 mod I decided to make one. This is my first mod and have no idea what I am doing. I have a mesh in game and the original model. The model is a royalty free model seeing that this is my first mod. It is currently using the 2015 mustangs jbeam because it doesn't have it's own yet. Help is wanted! I need someone who can split some parts in blender. The door windows are part of the door, the front and back windows are the same object same as all of the headlight parts. it doesn't have taillights at all, they are part of the body along with the engine. Some pieces stick out, like the steering wheel. The glass pieces have no texture for some reason, since they were working earlier. I have come this far, and I don't plan on giving up. Thank you. You have to open the zip and put unpacked folder into your mods folder.
Here's a picture of the model used, I couldn't even lkoad the car in beamng as it instantly crashed the game
I saw that in the .zip file the rest of the model is on a .cdae file. .cdae files are the files that the cache saves.
Ok. Odd that the file is just the windows. I still have the obj. File I used. I can load the car in game. I’m very confused and have been up too long. Will keep working when I get the chance. Will post the obj. File soon.
by the looks of it this is the same as this mod https://www.beamng.com/threads/ford-mustang-s550-2015-present.54863/
That Mustang mod Is from 2015 to this present. It's not 2017... And this will be the 2011 Mustang. 'Nuff said.