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Trucking Redefined. READ DESCRIPTION! By: The GTG Mods Team
I don't have such a problem, but after I updated to 0.24.2, some engine maps seem strange
I think it's supposed to be like that, since Caterpillar engines are yellow like that IRL
Please check the FAQ on the Original Post (OP)
That's been like this for years. It's a feature that's going to die sooner or later.
You are entirely correct. The TUX was at first supposed to sort of represent a CAT C15. Nowadays it's a world of its own. Though with plans to completely overhaul the engine models we left the models as-is for now.
I haven't been on this post in forever, I'm excited for the update coming soon in the earlier post.
Hey there everyone,
We're pleased to announce that the new version of the Gavril T-Series Expansion Pack is now officially ready for release. Because of file size constraints on the BeamNG repo, the update will take a bit longer to appear there. We still have to update our website and stuff for the update, but in the meantime, the new version is available for download here: https://mega.nz/file/iORBFIYJ#xlwBqg9fzV9oDApBOiOt7BbhaVuKgWWGktkEcqB3V0Q
- the GTG Mods Team
I already downloaded that version today and I actually didn't notice those parts! Great work!
I literally dont know the new things, but I think it will be epic update lol. (like every update lol)
the sleeper cab does not show the paint i have on my truck is there something wrong with my game?
A detailed changelog is coming soon. However, we hope the image posted in my previous post should show at least 3 things.
Which exact sleeper cab is it? If it is the 60" Low-Roof / Stand-Up and/or the 78" Stand-Up then it could be because the applied skin hasn't been adapted for the sleeper cab. The 43" Low-Roof uses the same materials and UVs as the original base-game sleeper cab. I recommend deep cleaning your cache.
We just want to let you know that the new version (Public 2.1.2a) will be available for download really soon. The moderators have uploaded the updated file and we're now waiting for them to approve the new changelog and hopefully fix the version string. (They accidentally wrote Public 2.2 instead of Public 2.1.2a, oops.)
Anyway, this means that the update will probably be available tomorrow morning.
- the GTG Mods Team
Gregory TheGamer updated Gavril T-Series Expansion Pack with a new update entry:
Read the rest of this update entry...
LET'S GOO IT'S OUT, I can finally make the '60 sleeper skins!
You already could since they came out. They were ready.
Well, I did try making one before this update but it came out like this. Top Tier told me it was because the sleeper didn't have full skin support yet, but since I know this now I can say it was a problem on my side.
Just a question, why does this mod have to overwrite vanilla parts? It causes at lot of conflicts with other mods and the 43" UniConnect Sleeper is very nice to have but it's a shame it has to overwrite the vanilla sleeper, as the 80s T-Series doesn't look right with a cutout hole in the sleeper
True, but it is meant to be an overhaul of the in-game sleeper, if they added an old interior option then it would've been better.
Also the overhauled sleeper totally doesn't conflict with other mods that use the og in-game door, and when this mod overwrites the sleeper, the door is just floating on the other sleepers
Or if they just didn't override the default one, it isn't that difficult to do, surely.
As of the new update, non of the trucks will load, neither will their configuration pictures. When they are selected, just a default T-series will spawn. How can I fix this?
We've been getting a lot of sh*t about this but people don't seem to get the purpose of the mod. The purpose of the mod is to make the vehicle into what it should have been. We can't do that without overwriting vanilla components. This is clearly mentioned in the overview. It is a design choice. And little did some of you know, the mod has been replacing vanilla files ever since Public 2.0.0 came out, which is over a year ago. Does our design make mod compatibility difficult? It sure does. However, making the project compatible with as many mods as possible while still retaining its complexity is just not feasible. If you don't like it, then the mod is not for you, plain and simple.
Once again, in the overview it's clearly stated that we're working from Modern to Antique. Right now we're developing the Phase-IV (Modern) period of the semi, and in just a few updates it's Phase-III's (Retro) turn to shine. After that, Phase-II (Classic), and Phase-I (Antique) respectively. Phase-I will be a needlenose hood, so that would be the 1950's.
It's not a packaging issue, that much I know. Remove any old versions of the mod, and try disabling any other T-Series mods you might have installed as they may cause incompatibilities. Otherwise, try redownloading the mod.
--- Post updated ---
Well, he was wrong. For the record, it was mentioned in the update video that the sleepers were skin ready. Just wasn't mentioned in the changelog. I will put that in the next time we add a sleeper.
I have been having the same problem as well, where do I go to get help on fixing it?