Gavril T65 Cargo box custom skin help

Discussion in 'Mods and Skins' started by Big Ron12, Jan 31, 2021.

  1. Big Ron12

    Big Ron12
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    Hello,

    I have made a few skins for the gavril h series cargobox, but I am having trouble making one for the Gavril T-series t65 cargobox. It looks to me that it uses the same cargobox as the van, but it is larger. I cannot find any liveries or skins for the t series cargo box. I used the same materials.json file for my h-series skin and modified the file as necessary, but the box simply shows up the stock white color. The cab texture works.

    Thanks
     

    Attached Files:

  2. Big Ron12

    Big Ron12
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    Still stuck on this, would appreciate anyones help.
     
  3. Gregory TheGamer

    Gregory TheGamer
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    The box is not skinnable. That is why you're having issues.
     
    • Agree Agree x 1
  4. Agent_Y

    Agent_Y
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    Almost everything in the game is skinnable if you try hard enough. What material does it use?
     
  5. Gregory TheGamer

    Gregory TheGamer
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    Well, yes, technically everything is. The point is more that if you wish to skin the box for the T-Series, you're either going to have to it the proper way by making a second UV-map and stuff or overwrite stuff. The latter of which is not often recommended.
     
    • Agree Agree x 1
  6. Blue Bird Gaming

    Blue Bird Gaming
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    I actually never realized till now that the T65 box is not skinnable. It should be in my opinion, so it’s good to see that someone thought of it.
     
  7. flat12

    flat12
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    I never realized I got responses for this, I know its been a while. I am not sure what material it uses, I can tell its the same box used for the h45 box and d15 box, its just scaled larger in size. How would I go about making a UV map for this? Since I already have the skin from the h45 cargobox I would imagine it would apply the same (if all scales correctly).

    Thanks.
    --- Post updated ---
    How would I go about doing this? I really just need a skeleton implementation and then I can customize it.
     
  8. Agent_Y

    Agent_Y
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    BeamNG Team

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    The thing is, it's not the same cargobox, it uses a different material, all textures are different, and it also has a different UV map. You can't just copy the H45 cargobox skin to it.
     
  9. Gregory TheGamer

    Gregory TheGamer
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    The only way I would go here is to make your own 'variant' of the cargo box which is properly skinnable. To do this, you will have to open up Blender to make a direct copy of the existing one and make a second UV for this based on the one from the H45. I don't know how much knowledge you have in Blender, if you don't have previous experience doing I recommend watching some videos on YouTube on how to use Blender and how to make secondary UV maps. Once you know that, the jBeaming part comes, which can be wizardry of its own if you don't know what you're doing. No worries, there are plenty of people knowledgeable in this field to help you out. :)
     
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