Maybe you've just figured him out. Maybe this messed up shit he always talks about is done in different games but he neglects to mention it to make it sound real. I sure hope that's the case.
It's possible... Let's try and figure out what games he's been talking about. Anybody have a guess for the earrings and jewelery?
probably he plays some RuPaul game that I have never heard of? They seem nice, those big chunky liz Claiborne earrings, they weigh his whole head neck and ears down.
The earrings and jewelry is real life. I bought the necklaces from a thrift store for 2.50 dollars each. Since they were both 75% off.
"muh nostalgia" Skyrim is a great game, the skill system may be utterly broken and character creation is not as good as previous TES games, but it's still tons of fun. And if you play on PC, you can fix most if not all of its issues with mods. New Vegas is easily the best game I've played. Good character creation, amazing map/exploration (though not as good as FO3, but NV is much better in everything else), great characters, proper DLCs (whole new map to explore and a new questline), and TBH the combat is not as bad as everyone says (well, except for melee anyways), it's one of the few games I've played where different weapons actually feel different. The animations are pretty bad, and there are some bugs, but most are minor (I've only encountered actual game breaking bugs 2 or 3 times in my 200 hours of gameplay). Overall it's a great game. The color brown, it takes one mod to get rid of it. That's your fault for buying the game when it didn't have all the features you wanted. I played it on PS3, loved it, bought it on PC, Online is much better with heists and the new updates. SP is still more fun. See above, combat in NV is not bad, Skyrim was meh but still WAY better than older TES games, and Fallout 4 gameplay looks just amazing, so they *do* get addressed in newer versions of games. It's been 7 years since the last Fallout game by Bethesda, I wouldn't call that rushed at all. There are tons of rushed and crappy Indie titles out there, good Indie games are just as rare as good AAA titles.
So my bro was playing F:NV for the first time, he was having the dialogue with doc mitch and suddenly his head spun 360 fucking degrees. We both were speechless, he decided to quit it and not touch it for a few weeks and i better didn't try to tell him it was a bug. Was pretty creepy, i gotta give it that. Then there is the funky thing that when you throw a granade under someone he flies a few dozen meters in the air, and then falls down and continues in combat like nothing happened. I mean fakeing solid or near solid objects like statues or a fucking train as a character with a hat, that is just outright poor, and the game engine should be ashamed. The bugs may be hilarious and entertaining, but that doesn't change anything on the fact that the game is built bad. Gamebrio as it is is a pile of junk, being generally rough in a lot of aspects where it could be much better, and this applyes to all of these games. It is an old engine, and while other old game engines managed to age well and be superior today as much as they were then, this didn't. I don't give my hopes for Fo4 tho, as buggy as these games are I love every single bit of them.
None of those affect the game experience much though, they're just fun little glitches. Sure, the engine is full of horrible hacks, but as long as the user doesn't notice those, it's not a problem. They should use a better engine, though. No idea why they haven't switched for FO4.
You are right, I should have never expected a dev like R* with boatloads of cash going into a game to have the features they said would be out within a few months of release to actual keep that deadline. That was naive of me. And sure there are tons of bad indie games but the thing is when some publisher puts tons of money into a game and sells it for $60 you expect it to be good. Kinda like if you go and buy a brand new supercar for half a million dollars, you expect it to be very good. On the flip side if you have a small team with only their own money to support their development you either expect a less polished product or it is going to take more time to finish properly. Sort of like if you buy a Yugo or something, you're not expecting the best but if it is great you are pleasantly surprised. Basically the big AAA publishers and devs should never release a bad game because they have all the money and resources to make anything they want as good as they want. Problem is they are lazy and cheap and instead we get $60 games that are utter crap at that price point. Price has a lot to do with this because something that is cheap like my 02 Saturn SL2 is not expected to feel as smooth at butter and not have tons of little problems, where if it was a new more expensive car say a Tesla model S and it had the same sorts of problems you'd be pissed. Likewise if I buy some indie game for $5 and it sucks it's still way better than a $60 game that sucks just as much. For example using games I've bought. I used to be a big NHL series player bought it every year and every time was disappointed with it until I finally wised up and stopped. However I bought the equally terrible game Takedown for $1.50 and despite it being completely crap it is still better than NHL because it costs way less.
To me it sounds like you don't have much of an understanding of game development. Most of the money assigned to a AAA title is used for marketing to generate hype. In addition to that, tons of problems or developments during the creation can basically turn into money sinkholes, like a showstopper bug suddenly rearing its ugly face that developers need to be paid overtime to fix. AAA companies also have stricter deadlines and publisher requirements to meet, meaning that some products can be rushed and end up rougher around the edges. There are so many things that can happen during game development that can cascade into other things. If a game is 60% of the way through development and someone discovers a fundamental flaw in the engine of the game, who knows what it could mess with and/or break completely. A lot of time and money has to be dedicated to fixing those issues, and with strict deadlines it might never be fully fixed before release, which is why Day 1 patches are supposedly a godsend for developers. Indie games have the benefit of the doubt, they have no publishers or shareholders to answer to, so they can take their time on the game and polish it to infinity before release. They're not being demanded to release annualy, innovate with each sequel, market their game, etc. They can work at their own pace and it shows. I'm not saying that deadlines and publisher requirements are a good thing about the industry, but it's how it is and people need to understand that before slating the *developer* when it's usually the *publisher's* fault. Another key point worth remembering is the complexity of a game. Something like GTA 5 has so many more interlinked systems and functions than something simple like Shovel Knight. There are tons of LODs shifting in and out, AI being spawned, physics being handled, etc. A problem with those systems is not going to be cheap nor easy to fix, especially when there are other systems that use these things as a dependency. A good case study would be Next Car Game/Wreckfest. When they implemented their new suspension system, since other things relied or called on it, vehicles would bug out like crazy and generally just break the game when they were initialised. The reason the game never saw a patch for months was because the developers were working constantly to make sure that everything actually worked. Those fixes then have to go through quality assurance to ensure that nothing is going to brick a user's system, because being responsible for data loss or hardware damage is a massive problem that no developer ever wants to face. TL;DR: Indie games are simpler, have less deadlines. Less things can go wrong in a simple game, and when it does go wrong, there's less pressure and they can take their time with polish.
I'll be away on vacation for a week, we'll be driving to Galveston tomorrow and disembark the same day. I think the worst part of this cruise is knowing that I have to attend school the day after we get back, and not being able to drive the M3 for a week. It should be pretty nice, and it'll be my first time going on a cruise.
I just drive my Scania truck at 75MPH, bashed it and crashed it through the toll booth in France without paying the toll. I just come up to a car at like 75 or 90 MPH that has just payed its toll, slam my truck into its rear end and we both go bashing through the toll booth.
oh I see. might want to state somewhere that this is in ETS2, people generally assume you're talking in real life.
Yes it is still in the game and NOT in real life. The green car that i slammed into went crashing off to the left very fast just after we both came flying out of the toll booth.
Thank you for the serious conversation, cleverbot. "Are you Australian?" "No. Australia is a continent on Earth. I already told you I live on Mars."