WIP Beta released Gestel, Netherlands

Discussion in 'Terrains, Levels, Maps' started by the_gunner8484, Nov 30, 2024.

  1. the_gunner8484

    the_gunner8484
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    Welcome to the Netherlands.
    Hi, this is my 4th mod now on the forums, this one was done in only 2 and a half hours beacuase someone wanted me to do it, so dont excpect perfection, please.

    Credits:
    Me - Port
    plankgas - First author
    ---------------------------------------------------------------------------------------------------------------------------------------------------------
    Map has:
    Full one way traffic from "Start" spawn point
    2 Spawns
    Beautiful Foliage
    7.1km of Nice Roads
    -----------------------------------------------------------------------------------------------------------------------------------------------------
    Know issues, that i cannot fix:
    Screenshot1335.png Screenshot1336.png
    Weird looking fences & Everything has the "asphalt" ground type, i cannot fix either, at all.
    -----------------------------------------------------------------------------------------------------------------------------------------------------
    Some screenshots:

    Gestel_preview.png
    reverse_preview.png
    start_preview.png
     

    Attached Files:

    #1 the_gunner8484, Nov 30, 2024
    Last edited: Dec 1, 2024
    • Like Like x 5
  2. SynthethicMorgan?

    SynthethicMorgan?
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    will you do bucharest and it's locations in beamng please?
     
  3. the_gunner8484

    the_gunner8484
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    Sorry, i forgot to mention in the post that this is a port from assetto corsa, if they have those maps on there i can possibly do it
     
  4. SynthethicMorgan?

    SynthethicMorgan?
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    oh yeah nice port btw
     
  5. Ayo!

    Ayo!
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    _
     
    #5 Ayo!, Nov 30, 2024
    Last edited: Dec 1, 2024
  6. jscxnt

    jscxnt
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    SimTraxx isnt the original author btw, this was ported from Richard Burns Rally then they decided to charge money for it

    Original author is "Plankgas"
     
  7. the_gunner8484

    the_gunner8484
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    thanks, ill change it
     
  8. passengerpigeon

    passengerpigeon
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    I'm sure the uploader would be willing to remove it without any hassle if you can show proof that you either worked at Warthog Studios in 2004 and the successor to that firm is willing to commence legal proceedings on your behalf, or that the current holder of the Richard Burns Rally intellectual property officially granted you the exclusive right to port it to Assetto Corsa.
    --- Post updated ---
    Also, this map would be so much better if the rally was actually implemented as a time trial. This is very easy to do if you follow this video tutorial, but there's an extra step that he didn't mention, and that is the fact that the time trial will be saved in your AppData/Local/BeamNG.Drive/0.33/Gameplay folder instead of directly in the map; you will need to copy those files over by hand preserving the file structure.
     
    #8 passengerpigeon, Dec 1, 2024
    Last edited: Dec 1, 2024
  9. jscxnt

    jscxnt
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    I dont think anyone actually owns the Richard Burns Rally IP anymore since Warthog games went defunct, but some maps were made after that by the fanbase to be included in modded versions
     
  10. the_gunner8484

    the_gunner8484
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    Its my friend trolling, thats why nothing happened
    --- Post updated ---
    Its my friend trolling, thats why nothing happened
     
    • Like Like x 1
  11. passengerpigeon

    passengerpigeon
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    I have added a time trial. Feel free to replace the file in your initial post with this one.
     

    Attached Files:

  12. Haydo13

    Haydo13
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    I would love to see wicklow mountains map from AC
     
  13. the_gunner8484

    the_gunner8484
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    I will check it out, ill probably convert it if someone hasnt already
     
  14. jscxnt

    jscxnt
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    Its quite a big map, I would be down to help if you wanted
     
  15. the_gunner8484

    the_gunner8484
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    ill take a look at it in blender, and reach out to you if i need some help, thanks
     
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  16. passengerpigeon

    passengerpigeon
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    If you're converting a large freeroam map instead of just a track, you should really optimize it in Blender before exporting. You can use this tool to automatically rename the objects according to the hierarchy. Add nulldetail_xx and autobillboard_xx empty objects to the objects you export, with xx representing the number of pixels onscreen below which the object will disappear or be automatically turned into a 2D sprite, respectively, and remember to name the base object with a number of pixels higher than the values for the nulldetail and autobillboard. Also, give faraway or high-up objects that the car is unlikely to crash into no collision, as well as distant base terrain mesh, and replace 2D trees near the road with default BeamNG ones.
     
    • Agree Agree x 1
  17. the_gunner8484

    the_gunner8484
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    I am aware of how to convert maps and optimize them, especially large ones, but thank you.
     
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